11/12/2023 0 Comments Monster train expert challengesMore Ember is good if you have expensive cards, or a reliance on playing many cards per turn. By this point in the run you may have noticed what you would prefer to have more of, but here's a rough guide. You need to choose between increasing your Ember (how much energy you have), your Draw (how many cards you draw per turn), or your Capacity (how much space you have on each floor for units). Each of these will increase your base Pyre health and attack damage, as well as a unique upgrade. Know which Upgrade Stones to take - After defeating the bosses in battles three and six, you will always be offered an Upgrade Stone.Check out our Enemy Abilities page to learn more about what tricks your enemies have up their sleeve. It can be easy to forget about these abilities, and take actions that accidentally play right into your enemies hand. For example, an enemy may have an Incant trigger, allowing them to gain armor or damage every time you cast a spell on that floor. Pay attention to your enemies - Some enemies will enter your train with combat abilities that trigger after a certain action is taken. ![]() However, you may know that the extra Gold or Artifact could be something that takes your run all the way to the end. You should probably skip this trial unless you also have Tankier damage dealers. If you deal most of your damage through strong Unit cards that have Low Health, your Low Health units will be directly countered by taking damage from every enemy. For example, you can choose a trial that gives your enemies Spikes 4. Some trials, much like the final boss Seraph, can completely counter your run, leaving you with a compromised or destroyed Pyre. "Can I handle standard units attacking twice per attack for an extra 150 Gold?" The decision to opt in for these trials needs to be thoughtfully considered.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |